Our Services

Administrative support & HR linked to an artist-author status, billing, and fair distribution of percentage between parties.

Playtests in order to try out specific aspects of your game to make sure that your production is going the right way.

Advices on several questions, like the accessibility of your game or onboarding the players.

Translations adjusted to answer cultural specifications depending on the country/language.

Following up the sales on all platforms.

Identifying both your game's public and its marketing potential to keep the hype up.

Through publishment, we become your partner and we will accompany you according to the services you need.

You're the one deciding during each and every step, the game will be published under your studio's name. Our job is for us to adapt to both your creative and personal obligations. Our first question will be : what is your goal? We want to understand where you're coming from in order to offer the best support we can that will help you achieve your goals.

As a compensation for the provided support, we take a fee on the game's sales. You don't have anything to pay in advance, what we earn depends entirely on the project's success. Which means we have a mutual interest in seeing your game succeed.

Important: As we want to make sure to accompagny each of our published games nicely, we keep down the number of games to support at once. That being said, while we would be very happy to collab with you, we cannot promise the publishing of your game if we already reached our limit.

As providers, we act only on the specific services you chose. We ought to offer a high quality service made for your specific needs.

This makes it so we can precisely evaluate the time and ressources needed for each task. You have an entire access on the costs and the agenda, with the possibility to adjust our involvment depending on your priorities and your budget.
Furthermore, since we are working with an optimisized yet realistic human time, we can easily adapt to your needs, with controlled risks on our end, while ensuring both effective and targeted benefits.

Our very first objective is to make sure that your projects are created in the best conditions for your game but especially for you. That way, if you're questionning anything about our ways or about other existing opportunities for you, we can take some time for us to meet up.

Q.N.A

Abiding Bridge lets you sell a game without having to create a company.
How does that work exactly?

What kind of projects are you accompanying?

How does Abiding Bridge pays itself?

We're considering either creating our own company or seeking Abiding Bridge. How do we decide?

We do not have a company, but we have a studio's name.
Can we use it?

To which extent do we keep our artistic freedom?

When's a great time to contact Abiding Bridge?